About Me

ARCH student at University of Maryland.

Tuesday, November 19, 2013

Pavilion - Part 2


For this scheme, I advanced my third scheme from before. I merged it with my movie theater scheme and added a paneled wall and roof surface.  The film viewing will take place within the “movie theater” structure. Around the main structure, there are four gallery walls upon which various composition board about the Inner Harbor can be placed. Visitors just passing through can circumambulate the “theater” structure. The paneled structure allows for sound to come through and presents a screen for which the movie can be glanced at. 

Tuesday, November 12, 2013

Pavilion - Part 1




This scheme took predecent from amphitheaters and movie theaters I wanted the screening wall to be in larger proportion to the seating area in order for everyone to be able to see it. The curved screening wall also helps with this idea. I created this scheme using extrude along a curve.


This scheme took precedent from stargazing and lounge chairs. I wanted the seating area to be comfortable so viewers will be more motivated to stay for the entire screening. There would be two projectors so viewers can see the screening no matter where they are sitting. I created this scheme by using the sweep tool. 


This scheme took precedent from the inner harbor pathway. I had the idea to have cutouts in the “ceiling” piece in the shape of the inner harbor walk. I think that the walk is long enough to stretch across the entire scheme. Some people may not get it, but it will still create in interesting lighting effect. I created this scheme using by creating surfaces using a network of curves.


For this scheme, I took precedents from park pavillions. These are natural gathering spaces and I was hoping to capture that and create an exterior room with my pavillion design. There is seating area for those who want to stay, and standing room for those who are just passing through. I created this scheme using Boolean Difference and draping. 


Tuesday, November 5, 2013

Renderings


This is the image that I brought in from V-Ray. I modeled my building in Rhino, rendered it in V-Ray, and then took it into Photoshop in order to create my night time and rain renderings. 


In order to create my night time rendering,  I focused on making the lights seem realistic. I added more amounts of people in the loft area to denote the program of that space: a public after-dinner, get-together area. The biggest challenge I face was getting all of the lights to match up with the similar shades and hues of yellow. 


I chose to do a rain rendering for my second rendering because I believed it would be easier. However, the rain I generated through Photoshop was unrealistic. So, I created my own rain brush in order to create rain that I was happy with. I tried to add a rippled reflection of the building on the ground, but that didn't work out the way I wanted.